Retired Senior Crewman Annabell Morrissy  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 63 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 12 (2) 2 (-2)1112C2
Dreamy, Grouchy
 
Skills
Admin 0
Animals 0
Art (Creative) 0
Astrogation 0
Athletics (Dexterity) 1
Athletics (Strength) 1
Broker 0
Drive 0
Electronics (Comms) 1
Electronics (Remote Ops) 1
Investigate 1
Mechanic 1
Persuade 0
Pilot (Capital Ships) 1
Profession (Freeloader) 0
Science (Robotic Sciences) 0
Steward 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman14
Agent Law Enforcement Rookie03
Citizen Colonist 01
Drifter Wanderer 01
Drifter Scavenger 01
Drifter Barbarian 12
Believer Holy Warrior Hopeful01
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Vernon Hughes Contact 2 1 1 6 Geonee (M/15)
Vernon Hughes fell on hard times.
Aron Parlow Ally 2 0 6 1 Ne Kraeda ren Kelva (M/35)
Aurora Nealy Contact 1 1 2 1 Darrian, Imperium (F/42)
Mossie Commins Contact 1 2 0 1 Dynchia (F/59)
Magdalena Burke Contact 1 1 3 1 Dynchia (F/34)
Magdalena Burke gains in influence.
Altha Rand Rival 1 2 1 0 Urunishani (F/17)
Larry Gay Rival 1 3 2 2 Libert (M/40)
Toney Bluit Rival 1 2 1 2 Dynchia (M/41)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 A good deal ensures Annabell Morrissy is living the high life for a few years.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 23 Make an unexpected connection outside Annabell Morrissy's normal circles. Gain a Contact.
3 26 Continued as Merchant (Merchant Marine).
3 30 A good deal ensures Annabell Morrissy is living the high life for a few years.
4 30 Continued as Merchant (Merchant Marine).
4 32 A new romantic starts. Gain an Ally.
4 34 Forced to muster out.
5 34 Failed to qualify for Courier (Scout).
5 34 Submitted to the draft.
5 34 Became a Agent (Law Enforcement) with the new title Rookie.
5 36 Befriended by a senior agent.
6 38 Continued as Agent (Law Enforcement).
6 41 Established a network of contacts. Gain 3 contacts.
7 42 Continued as Agent (Law Enforcement).
7 46 Rewarded for a successful mission.
8 46 Voluntarily left Law Enforcement
8 46 Became a Citizen (Colonist).
8 47 Injured. Fully recovered. Owe 1,250 for medical bills.
9 47 Became a Drifter (Wanderer).
9 48 Betrayed by a friend. One of Annabell Morrissy's Contacts or Allies betrays Annabell Morrissy, ending Annabell Morrissy's career. That Contact or Ally becomes a Rival or Enemy.
10 48 Failed to qualify for Journalist (Entertainer).
10 48 Switched to Drifter (Scavenger).
10 49 Suffer from a life-threatening illness.
11 49 Failed to qualify for Corporate (Citizen).
11 49 Switched to Drifter (Barbarian).
11 50 Attempted a risky adventure and was injured.
11 50 Injured. Fully recovered. Owe 5,000 for medical bills.
11 53 Promoted to Drifter (Barbarian) rank 1.
12 53 Continued as Drifter (Barbarian).
12 57 Annabell Morrissy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
13 57 Became a Believer (Holy Warrior) with the new title Hopeful.
13 58 Annabell Morrissy come into conflict with a splinter group Annabell Morrissy's own religion which maintains Annabell Morrissy's version is the wrong one. Gain 3 Rivals.
14 58 Aging Crisis. Owe 40,000 for medical bills.
14 58 Retired at age 58.
14 58 Retired.
14 60 Betrayal. Convert an Ally into a Rival or Enemy.
15 62 Aging Crisis. Owe 20,000 for medical bills.
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