Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Risk Arlene Wilson's fortune on a possibility lucrative deal and win. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Rogue (Enforcer). |
3 |
30 |
Involved in a feud with a rival criminal organization. |
3 |
30 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
34 |
Severely injured. Owe 15,000 for medical bills. |
5 |
34 |
Became a Citizen (Corporate). |
5 |
37 |
Good fortune |
5 |
38 |
Promoted to Citizen (Corporate) rank 1. |
6 |
38 |
Continued as Citizen (Corporate). |
6 |
41 |
Spent time maintaining and using heavy vehicles. |
6 |
42 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
7 |
42 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
42 |
Retired at age 42. |
7 |
42 |
Voluntarily left Corporate |
7 |
42 |
Retired. |
7 |
45 |
Nearly killed. Owe 45,000 for medical bills. |
8 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
48 |
Moved to a new world. |
9 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
54 |
Contact with Government. |
10 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |