Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
20 |
Injured. Fully recovered. |
2 |
20 |
Became a Scholar (Field Researcher). |
2 |
22 |
A disaster or war strikes. |
2 |
22 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
The planetary government interferes with Avery Paul's research for political or religious reasons. Avery Paul continue working openly and gain an Enemy. |
3 |
24 |
Continued as Scholar (Field Researcher). |
3 |
28 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
28 |
Promoted to Scholar (Field Researcher) rank 1. |
4 |
28 |
Continued as Scholar (Field Researcher). |
4 |
30 |
An expedition or voyage goes wrong, leaving Avery Paul stranded in the wilderness. |
5 |
30 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
30 |
Became a Drifter (Wanderer). |
5 |
34 |
Avery Paul run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Failed to qualify for Performer (Entertainer). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
38 |
Avery Paul's work ends up coming home with Avery Paul, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
38 |
Switched to Drifter (Scavenger). |
7 |
40 |
A new romantic starts. Gain an Ally. |
8 |
42 |
Continued as Drifter (Scavenger). |
8 |
46 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
9 |
46 |
Entered Merchant Academy with the Business curriculum. |
9 |
49 |
A prank goes horribly wrong. Gain an Enemy |
9 |
49 |
Dropped out of the merchant academy. |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Continued as Drifter (Scavenger). |
11 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
53 |
Continued as Drifter (Scavenger). |
11 |
55 |
Attacked by enemies and injured. |
11 |
55 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
11 |
55 |
Gain Enemy if Avery Paul don't already have one. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Continued as Drifter (Scavenger). |
12 |
60 |
Avery Paul do not know what happened to Avery Paul. There is a gap in Avery Paul's memory. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |