Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Nearly killed. Owe 30,000 for medical bills. |
2 |
20 |
Became a Scholar (Scientist). |
2 |
24 |
Refuse to join a cheat in some fashion. |
3 |
24 |
Continued as Scholar (Scientist). |
3 |
27 |
Make a breakthrough in Brandy Sim's field. |
3 |
28 |
Promoted to Scholar (Scientist) rank 1. |
4 |
28 |
Continued as Scholar (Scientist). |
4 |
32 |
Assigned to work on a secret project for a patron or organisation. |
5 |
32 |
Continued as Scholar (Scientist). |
5 |
34 |
Agreed to perform research that goes against Brandy Sim's conscience. Gain 1 Enemies. |
6 |
36 |
Continued as Scholar (Scientist). |
6 |
39 |
Entangled in a bureaucratic or legal morass that distracts Brandy Sim from Brandy Sim's work. |
6 |
40 |
Promoted to Scholar (Scientist) rank 2. |
7 |
40 |
Voluntarily left Scientist |
7 |
40 |
Became a Scout (Surveyor). |
7 |
41 |
Spend several years jumping from world to world in Brandy Sim's scout ship. |
8 |
44 |
Continued as Scout (Surveyor). |
8 |
47 |
Brandy Sim survey an alien world. |
9 |
48 |
Attempted to change assignments. |
9 |
48 |
Switched to Scout (Courier) with previous rank. |
9 |
50 |
When dealing with an alien race, Brandy Sim have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
10 |
52 |
Continued as Scout (Courier). |
10 |
54 |
Perform an exemplary service for the scouts. |
11 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Scout (Courier). |
11 |
60 |
Brandy Sim's scout ship is one of the first on the scene to rescue the survivors of a disaster but Brandy Sim fail to help. Gain an Enemy. |
11 |
60 |
Brandy Sim have no idea what happened to Brandy Sim – they found Brandy Sim's ship drifting on the fringes of friendly space. |
11 |
60 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |