Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Failed to qualify for Enforcer (Rogue). |
2 |
25 |
Became a Drifter (Scavenger). |
2 |
28 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
28 |
Became a Agent (Intelligence). |
3 |
30 |
Scarred. Owe 1,250 for medical bills. |
3 |
32 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
32 |
Continued as Agent (Intelligence). |
4 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
36 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
36 |
Continued as Agent (Intelligence). |
5 |
39 |
Go undercover to investigate an enemy. |
5 |
38 |
Involved in a gambling ring. |
6 |
40 |
Continued as Agent (Intelligence). |
6 |
44 |
Go undercover to investigate an enemy. |
6 |
42 |
Good fortune |
6 |
44 |
Promoted to Agent (Intelligence) rank 3. |
7 |
44 |
Continued as Agent (Intelligence). |
7 |
48 |
Established a network of contacts. Gain 2 contacts. |
7 |
48 |
Forced to continue current assignment. |
7 |
48 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
8 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
48 |
Retired at age 48. |
8 |
48 |
Continued as Agent (Intelligence). |
8 |
52 |
Birth or Death involving a family member or close friend. |
8 |
52 |
Promoted to Agent (Intelligence) rank 5 with the new title Assistant Director. |
9 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
52 |
Continued as Agent (Intelligence). |
9 |
53 |
Moved to a new world. |
9 |
56 |
Forced to muster out. |
10 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
56 |
Retired. |
10 |
59 |
A new romantic starts. Gain an Ally. |
11 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |