Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
22 |
Expose or are involved in a scandal of some sort. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
26 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
26 |
Failed to qualify for Corporate Agent (Agent). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
27 |
Suffer from a life-threatening illness. |
4 |
27 |
Returned to Entertainer (Artist). |
4 |
30 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
5 |
31 |
Continued as Entertainer (Artist). |
5 |
34 |
An investigation, tour, project or expedition goes wrong, stranding Cecil McDonaugh far from home. |
6 |
34 |
Failed to qualify for Worker (Citizen). |
6 |
34 |
Returned to Drifter (Wanderer). |
6 |
38 |
Suffer from a life-threatening illness. |
7 |
38 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
38 |
Retired at age 38. |
7 |
38 |
Retired. |
7 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
42 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
44 |
Accused of a crime. |
9 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
50 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
54 |
A new romantic starts. Gain an Ally. |
11 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
62 |
Victim of a crime. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |