Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
19 |
A prank goes horribly wrong. Gain a Rival. |
1 |
21 |
Dropped out of the merchant academy. |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
22 |
Nearly killed. Owe 10,000 for medical bills. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
27 |
Find valuable salvage. |
3 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
30 |
Attempted a risky adventure and was sent to prison. |
4 |
33 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
33 |
Became a Prisoner (Fixer). |
5 |
34 |
Offended a prison gang Charles Freeman tried to join. Gain an Enemy. |
5 |
37 |
Promoted to Prisoner (Fixer) rank 1. |
5 |
37 |
Paroled from prison. |
6 |
37 |
Became a Scout (Surveyor). |
6 |
41 |
Charles Freeman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Charles Freeman fail to help. Gain an Enemy. |
6 |
41 |
Charles Freeman have no idea what happened to Charles Freeman – they found Charles Freeman's ship drifting on the fringes of friendly space. |
7 |
41 |
Attempted to change assignments. |
7 |
41 |
Failed to qualify for Explorer (Scout). |
7 |
41 |
Continued as Scout (Surveyor). |
7 |
43 |
Serve as the courier for an important message from the Imperium. |
8 |
45 |
Continued as Scout (Surveyor). |
8 |
47 |
When dealing with an alien race, Charles Freeman botch an opportunity to gather extra intelligence about them. |
8 |
47 |
Charles Freeman have no idea what happened to Charles Freeman – they found Charles Freeman's ship drifting on the fringes of friendly space. |
8 |
49 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
9 |
49 |
Continued as Scout (Surveyor). |
9 |
52 |
Charles Freeman discover a world, item or information of worth to the Imperium. |
9 |
53 |
Forced to continue current assignment. |
9 |
53 |
Promoted to Scout (Surveyor) rank 2. |
10 |
53 |
Continued as Scout (Surveyor). |
10 |
54 |
Charles Freeman's ship is damaged, and Charles Freeman have to hitch-hike Charles Freeman's way back across the stars to the nearest scout base. |
10 |
54 |
Gain 1 Contacts. Gain 1 Enemies. |
11 |
54 |
Became a Merchant (Free Trader). |
11 |
58 |
Befriend a useful ally in one sphere. Gain an Ally. |
11 |
58 |
Promoted to Merchant (Free Trader) rank 1. |
12 |
58 |
Continued as Merchant (Free Trader). |
12 |
62 |
Make an unexpected connection outside Charles Freeman's normal circles. Gain a Contact. |
12 |
62 |
Promoted to Merchant (Free Trader) rank 2. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
Retired at age 62. |