Retired Sublieutenant Clare Hall  

Species Age Sex Str Dex End Int Edu SocUPP
Ayansh'i 63 F 1 (-2) 1 (-2) 2 (-2) 7 (0) 1 (-2) 12 (2)11271C
Diplomatic
 
Skills
Admin 0
Art (Presentation) 0
Athletics (Dexterity) 1
Carouse 0
Deception 0
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 2
Gunner (Capital) 1
Jack-of-All-Trades 1
Leadership 1
Mechanic 2
Melee (Blade) 1
Persuade 0
Pilot (Capital Ships) 1
Stealth 1
Steward 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Performer 02
Navy Engineer/Gunner Sublieutenant2 / 24
Scout Courier 05
 
Name Type Affinity Enmity Power Influence Species
Zukii Kurgaar Enemy 0 5 0 1 Vilani, Imperium (F/35)
Zukii Kurgaar loses some of their power base.
Wilfred Desmond Enemy 0 3 5 3 Ayansh'i (M/17)
Leora Jackson Enemy 0 4 6 0 Ayansh'i (F/77)
Leora Jackson is in desperate trouble and could use the character’s help.
Zachary McLean Enemy 0 3 0 1 Ayansh'i (M/24)
Isiah Keiler Contact 3 1 6 2 Dynchia, Imperium (M/20)
Herbert Peterson Contact 1 1 1 2 Dynchia (M/38)
Adelaide Fergusson Contact 1 1 2 3 Ayansh'i (F/32)
Adelaide Fergusson’s relationships have begun to affect the character.
Baxter Mckinney Contact 2 1 0 0 Ayansh'i (M/14)
Zetta Meredeth Contact 2 2 0 3 Ayansh'i (F/46)
Zetta Meredeth is in prison or otherwise trapped somewhere.
Ignatius Hopkins Enemy 0 3 0 3 Luriani (M/20)
 
Term Age History
1 18 Became a Entertainer (Performer).
1 21 One of Clare Hall's pieces of art is stolen, and the investigation brings Clare Hall into the criminal underworld.
2 22 Continued as Entertainer (Performer).
2 25 An investigation, tour, project or expedition goes wrong, stranding Clare Hall far from home.
3 25 Became a Navy (Engineer/Gunner) with the new title Crewman.
3 27 Clare Hall foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3 29 Attempt at commissioned failed.
3 29 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
4 29 Continued as Navy (Engineer/Gunner).
4 33 Advanced training in a specialist field.
4 33 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
5 33 Continued as Navy (Engineer/Gunner).
5 37 A romantic relationship ends badly. Gain a Rival or Enemy.
5 37 Commissioned in Navy (Engineer/Gunner) with the new title Ensign.
5 37 Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant.
6 37 Continued as Navy (Engineer/Gunner).
6 38 Vessel participates in a notable military engagement.
6 41 Forced to muster out.
7 41 Failed to qualify for Performer (Entertainer).
7 41 Submitted to the draft.
7 41 Became a Scout (Courier).
7 45 Clare Hall's scout ship is one of the first on the scene to rescue the survivors of a disaster but Clare Hall fail to help. Gain an Enemy.
7 45 Severely injured. Fully recovered. Owe 5,000 for medical bills.
8 45 Attempted to change assignments.
8 45 Failed to qualify for Surveyor (Scout).
8 45 Continued as Scout (Courier).
8 46 Spend several years jumping from world to world in Clare Hall's scout ship.
9 49 Continued as Scout (Courier).
9 50 Clare Hall's scout ship is one of the first on the scene to rescue the survivors of a disaster but Clare Hall fail to help. Gain an Enemy.
9 50 Clare Hall's ship is damaged, and Clare Hall have to hitch-hike Clare Hall's way back across the stars to the nearest scout base.
9 50 Gain 5 Contacts. Gain 1 Enemies.
10 53 Continued as Scout (Courier).
10 54 Perform an exemplary service for the scouts.
11 57 Continued as Scout (Courier).
11 61 Psychologically damaged by Clare Hall's time in the scouts.
12 61 Aging Crisis. Owe 20,000 for medical bills.
12 61 Retired at age 61.
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