Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Cora Sheils foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Line/Crew) with previous rank. |
2 |
26 |
Commanding officer takes an interest in Cora Sheils's career. |
2 |
26 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
2 |
26 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Voluntarily left Line/Crew |
3 |
26 |
Became a Noble (Administrator) with the new title Assistant. |
3 |
30 |
Cora Sheils reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Cora Sheils sponge off Cora Sheils's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
3 |
30 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
4 |
30 |
Continued as Noble (Administrator). |
4 |
32 |
Join a successful conspiracy of nobles. |
4 |
34 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
5 |
34 |
Continued as Noble (Administrator). |
5 |
36 |
Cora Sheils manipulate and charm Cora Sheils's way through high society. Gain a Rival and an Ally. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Agent (Corporate Agent). |
6 |
39 |
Go undercover to investigate an enemy. |
6 |
41 |
Cora Sheils is rewarded for Cora Sheils's diligence or cunning. |
6 |
42 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
7 |
42 |
Continued as Agent (Corporate Agent). |
7 |
45 |
Cora Sheils went above and beyond the call of duty. |
7 |
46 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
8 |
46 |
Continued as Agent (Corporate Agent). |
8 |
48 |
Lost eye or limb. Owe 1,250 for medical bills. |
9 |
48 |
Failed to qualify for Courier (Scout). |
9 |
48 |
Became a Drifter (Scavenger). |
9 |
52 |
Survived a risky adventure but gained nothing. |
10 |
52 |
Continued as Drifter (Scavenger). |
10 |
53 |
Find Ancient Technology. |
11 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Drifter (Scavenger). |
11 |
58 |
Cora Sheils run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
59 |
Good fortune |
12 |
62 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |