Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
21 |
Became a Citizen (Corporate). |
2 |
25 |
Da Pa-to-Arpab learn something Da Pa-to-Arpab should not have – a corporate secret, a political scandal – which Da Pa-to-Arpab can profit from illegally. |
2 |
25 |
Gain a criminal contact. |
2 |
25 |
Promoted to Citizen (Corporate) rank 1. |
3 |
25 |
Continued as Citizen (Corporate). |
3 |
26 |
Advanced training in a specialist field. |
4 |
29 |
Continued as Citizen (Corporate). |
4 |
32 |
Da Pa-to-Arpab is rewarded for Da Pa-to-Arpab's diligence or cunning. |
4 |
33 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
5 |
33 |
Continued as Citizen (Corporate). |
5 |
35 |
Da Pa-to-Arpab gain experience in a technical field as a computer operator or surveyor. |
5 |
37 |
Promoted to Citizen (Corporate) rank 3. |
6 |
37 |
Continued as Citizen (Corporate). |
6 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
40 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
43 |
Da Pa-to-Arpab aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
43 |
Failed to qualify for Journalist (Entertainer). |
8 |
43 |
Became a Drifter (Wanderer). |
9 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
48 |
Survived a risky adventure but gained nothing. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
Continued as Drifter (Wanderer). |
10 |
55 |
Da Pa-to-Arpab run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
Retired. |
11 |
56 |
A new romantic starts. Gain an Ally. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
A new romantic starts. Gain an Ally. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |