Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Vessel participates in a diplomatic mission. |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Debbie Bradley foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Debbie Bradley join a gambling circle on board. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Citizen (Colonist). |
4 |
34 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Citizen (Colonist) rank 1. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
38 |
Hard times caused by a lack of interstellar trade costs Debbie Bradley Debbie Bradley's job. |
6 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
42 |
Debbie Bradley come into conflict with a splinter group Debbie Bradley's own religion which maintains Debbie Bradley's version is the wrong one. Gain 3 Rivals. |
7 |
42 |
Failed to qualify for Law Enforcement (Agent). |
7 |
42 |
Became a Drifter (Scavenger). |
7 |
46 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
46 |
Became a Merchant (Free Trader). |
8 |
49 |
Imperial trade restrictions force Debbie Bradley out of business. |
9 |
49 |
Failed to qualify for Merchant Academy. |
9 |
49 |
Switched to Drifter (Barbarian). |
9 |
53 |
Find valuable salvage. |
9 |
53 |
Promoted to Drifter (Barbarian) rank 1. |
10 |
53 |
Continued as Drifter (Barbarian). |
10 |
57 |
Moved to a new world. |
11 |
57 |
Continued as Drifter (Barbarian). |
11 |
61 |
Find valuable salvage. |
11 |
61 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |