Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Established a network of contacts. Gain 1 contacts. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
26 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
26 |
Voluntarily left Corporate Agent |
3 |
26 |
Became a Army (Infantry) with the new title Private. |
3 |
27 |
Thrown into a brutal ground war |
3 |
27 |
Injured. Fully recovered. |
4 |
30 |
Continued as Army (Infantry). |
4 |
34 |
Unit is slaughtered in a disastrous battle, for which Dessie Tucker blame Dessie Tucker's commander. Gain commander as Enemy. |
5 |
34 |
Failed to qualify for Law Enforcement (Agent). |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
38 |
Dessie Tucker run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
38 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
42 |
Dessie Tucker secretly provide religious rites for a dying leader or noble, although they do not share Dessie Tucker's faith. Gain an Ally in the family and a Rival who disagrees with Dessie Tucker's choice. |
6 |
42 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
7 |
42 |
Continued as Believer (Holy Warrior). |
7 |
45 |
Opponents of Dessie Tucker's belief system ambush Dessie Tucker. |
7 |
45 |
Severely injured. Owe 25,000 for medical bills. |
8 |
45 |
Switched to Drifter (Wanderer). |
8 |
48 |
Suffer from a life-threatening illness. |
9 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Retired. |
9 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
56 |
Good fortune. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |