Retired Junior Project Worker Diane Askew  

Species Age Sex Str Dex End Int Edu SocUPP
Hanen 63 F 1 (-2) 1 (-2) 1 (-2) 12 (2) 8 (0) 3 (-1)111C83
Macho, Maudlin, Bright eyes
 
Skills
Admin 1
Advocate 0
Animals 0
Broker 0
Carouse 0
Deception 1
Electronics 0
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Investigate 1
Language (Vilani (1st Imperium)) 1
Mechanic 0
Melee 0
Persuade 1
Recon 1
Science (Robotic Sciences/Robotics) 1
Seafarer 0
Stealth 1
Streetwise 3
Survival 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Rogue Thief 23
Merchant Free Trader 12
Marine Ground Assault Marine01
Drifter Wanderer 02
Believer Missionary/Humanitarian Junior Project Worker03
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Michele Fisher Ally 2 0 1 5 Swanfeh (F/49)
Rocco Chavez Enemy 0 2 0 2 Hanen (M/33)
Leanna Willis Ally 3 0 2 2 Luriani (F/24)
Gustav Pierce Ally 4 0 0 0 Hanen (M/26)
Gustav Pierce is diminished in both power and influence.
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 20 Betrayed by a friend. One of Diane Askew's Contacts or Allies betrays Diane Askew, ending Diane Askew's career. That Contact or Ally becomes a Rival or Enemy.
2 20 Became a Rogue (Thief).
2 22 Involved in a feud with a rival criminal organization.
2 22 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
3 24 Continued as Rogue (Thief).
3 25 Refuse to backstab a fellow rogue for personal gain. Gain an Ally
3 28 Promoted to Rogue (Thief) rank 1.
4 28 Continued as Rogue (Thief).
4 31 Moved to a new world.
4 32 Promoted to Rogue (Thief) rank 2.
5 32 Voluntarily left Thief
5 32 Became a Merchant (Free Trader).
5 36 Promoted to Merchant (Free Trader) rank 1.
6 36 Continued as Merchant (Free Trader).
6 38 Nearly killed. Fully recovered. Owe 7,500 for medical bills.
7 38 Failed to qualify for Worker (Citizen).
7 38 Submitted to the draft.
7 38 Became a Marine (Ground Assault) with the new title Marine.
7 42 A mission goes wrong; Diane Askew and several others are captured and mistreated by the enemy. Gain Diane Askew's jailer as an Enemy.
8 42 Failed to qualify for Field Researcher (Scholar).
8 42 Switched to Drifter (Wanderer).
8 46 Diane Askew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 46 Entered Merchant Academy with the Business curriculum.
9 50 Made lifelong friends. Gain 2 Allies.
9 50 Dropped out of the merchant academy.
10 50 Continued as Drifter (Wanderer).
10 51 Diane Askew do not know what happened to Diane Askew. There is a gap in Diane Askew's memory.
11 51 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 55 Diane Askew is sent to a new community or parish to preach The Word among the poor.
12 55 Aging Crisis. Owe 30,000 for medical bills.
12 55 Retired at age 55.
12 55 Continued as Believer (Missionary/Humanitarian).
12 59 Diane Askew retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
13 59 Aging Crisis. Owe 20,000 for medical bills.
13 59 Continued as Believer (Missionary/Humanitarian).
13 62 Diane Askew refuse to secretly provide religious rites for a dying leader or noble, because they do not share Diane Askew's faith.
13 63 Forced to muster out.
14 63 Aging Crisis. Owe 10,000 for medical bills.
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