Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
21 |
Make a breakthrough in Dicie Phillips's field. |
1 |
22 |
Promoted to Scholar (Physician) rank 1. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
26 |
An expedition or voyage goes wrong, leaving Dicie Phillips stranded in the wilderness. |
3 |
26 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
30 |
Betrayed by a friend. One of Dicie Phillips's Contacts or Allies betrays Dicie Phillips, ending Dicie Phillips's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
34 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Dicie Phillips do not know what happened to Dicie Phillips. There is a gap in Dicie Phillips's memory. |
6 |
38 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
41 |
Dicie Phillips come into conflict with a splinter group Dicie Phillips's own religion which maintains Dicie Phillips's version is the wrong one. Gain 1 Rivals. |
7 |
41 |
Switched to Drifter (Wanderer). |
7 |
45 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
45 |
Continued as Drifter (Wanderer). |
8 |
49 |
Drafted into Flight |
8 |
49 |
Promoted to Drifter (Wanderer) rank 2. |
9 |
49 |
Became a Navy (Flight) with the new title Crewman. |
9 |
52 |
Dicie Phillips foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
9 |
53 |
Commissioned in Navy (Flight) with the new title Ensign. |
9 |
53 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
10 |
53 |
Continued as Navy (Flight). |
10 |
57 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
11 |
57 |
Returned to Drifter (Scavenger). |
11 |
61 |
Suffer from a life-threatening illness. |
12 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
61 |
Retired at age 61. |