Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Victim of a crime |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
Spent time maintaining and using heavy vehicles. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
30 |
Electa Baker rise to a position of power in Electa Baker's colony or corporation. |
3 |
30 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
31 |
Electa Baker's business expands, Electa Baker's corporation grows, or the colony thrives. |
4 |
34 |
Promoted to Citizen (Corporate) rank 3. |
5 |
34 |
Continued as Citizen (Corporate). |
5 |
38 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
42 |
Attempted a risky adventure and was sent to prison. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
42 |
Became a Prisoner (Inmate). |
7 |
44 |
Special Duty. |
7 |
46 |
Promoted to Prisoner (Inmate) rank 1. |
7 |
46 |
Paroled from prison. |
8 |
46 |
Switched to Drifter (Barbarian). |
8 |
49 |
Suffer from a life-threatening illness. |
9 |
49 |
Failed to qualify for Free Trader (Merchant). |
9 |
49 |
Submitted to the draft. |
9 |
49 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
50 |
Given advanced training in a specialist field |
10 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Continued as Merchant (Merchant Marine). |
10 |
57 |
Make an unexpected connection outside Electa Baker's normal circles. Gain a Contact. |
11 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
57 |
Continued as Merchant (Merchant Marine). |
11 |
60 |
A sudden war destroys Electa Baker's trade routes and contacts, forcing Electa Baker to flee that region of space. |
11 |
60 |
Gain rebels as Enemy |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |