Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Diplomat) with the new title Intern. |
1 |
20 |
Elma Fleming reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Elma Fleming sponge off Elma Fleming's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
1 |
22 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Noble (Dilettante) with previous rank. |
2 |
23 |
Become deeply involved in politics on Elma Fleming's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
3 |
26 |
Continued as Noble (Dilettante). |
3 |
29 |
Elma Fleming manipulate and charm Elma Fleming's way through high society. Gain a Rival and an Ally. |
4 |
30 |
Continued as Noble (Dilettante). |
4 |
32 |
Elma Fleming manipulate and charm Elma Fleming's way through high society. Gain a Rival and an Ally. |
4 |
34 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Returned to Noble (Diplomat). |
5 |
36 |
Become deeply involved in politics on Elma Fleming's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Switched to Noble (Administrator) with the new title Supervisor and previous rank. |
6 |
39 |
Become deeply involved in politics on Elma Fleming's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
6 |
42 |
Promoted to Noble (Administrator) rank 3 with the new title Manager. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Returned to Noble (Diplomat). |
7 |
43 |
Become deeply involved in politics on Elma Fleming's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
8 |
46 |
Voluntarily left Diplomat |
8 |
46 |
Became a Drifter (Scavenger). |
8 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
50 |
Continued as Drifter (Scavenger). |
9 |
51 |
Elma Fleming do not know what happened to Elma Fleming. There is a gap in Elma Fleming's memory. |
10 |
51 |
Became a Merchant (Free Trader). |
10 |
54 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
55 |
Birth or Death involving a family member or close friend. |
11 |
58 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
58 |
Continued as Believer (Mainstream Believer). |
12 |
60 |
Elma Fleming secretly provide religious rites for a dying leader or noble, although they do not share Elma Fleming's faith. Gain an Ally in the family and a Rival who disagrees with Elma Fleming's choice. |
12 |
62 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |