Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Era McDonaugh inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Failed to qualify for Field Researcher (Scholar). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
25 |
Special assignment or duty on board ship. |
2 |
26 |
Forced to continue current assignment |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
27 |
Failed to qualify for Broker (Merchant). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
31 |
Drafted into Infantry |
5 |
31 |
Became a Army (Infantry) with the new title Private. |
5 |
32 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
5 |
32 |
Gain rebels as Enemy |
6 |
32 |
Returned to Drifter (Wanderer). |
6 |
35 |
Find valuable salvage. |
7 |
36 |
Continued as Drifter (Wanderer). |
7 |
37 |
Era McDonaugh run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
38 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
41 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
41 |
Retired at age 41. |
9 |
41 |
Continued as Merchant (Merchant Marine). |
9 |
42 |
Era McDonaugh's business or ship thrives. |
9 |
45 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
45 |
Continued as Merchant (Merchant Marine). |
10 |
46 |
A good deal ensures Era McDonaugh is living the high life for a few years. |
10 |
49 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
49 |
Continued as Merchant (Merchant Marine). |
11 |
52 |
Imperial trade restrictions force Era McDonaugh out of business. |
12 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
52 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
54 |
Era McDonaugh is sent to a new community or parish to preach The Word among the poor. |
13 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
56 |
Continued as Believer (Mainstream Believer). |
13 |
59 |
Era McDonaugh secretly provide religious rites for a dying leader or noble, although they do not share Era McDonaugh's faith. Gain an Ally in the family and a Rival who disagrees with Era McDonaugh's choice. |
13 |
60 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |