Retired 3rd Officer Era McDonaugh  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 63 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 8 (0) 5 (-1)111485
Values fair competition, Nit picker, Gangly limbs
 
Skills
Admin 2
Art (Presentation) 0
Astrogation 0
Athletics 0
Carouse 0
Diplomat 1
Drive 0
Electronics (Sensors) 1
Engineer (M-drive) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Mechanic 1
Persuade 1
Pilot 0
Profession (Worker/Religion) 1
Recon 2
Science (Social Sciences/Belief) 1
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 01
Navy Line/Crew Able Spacehand12
Drifter Wanderer 03
Army Infantry Private01
Merchant Merchant Marine 3rd Officer34
Believer Mainstream Believer Initiate12
 
Name Type Affinity Enmity Power Influence Species
Percival Connell Rival 6 1 0 1 Geonee (M/23)
reconciliation.
Eva Hunt Enemy 0 2 1 1 Murrissi (M/14)
Alyssa Webb Ally 2 0 0 5 Answerin (F/13)
Phillip Skidd Ally 2 0 2 2 Murrissi (M/16)
Orpha Horton Rival 1 1 1 0 Murrissi (F/24)
Orpha Horton belongs to an uncommon alien species.
 
Term Age History
1 18 Became a Scout (Explorer).
1 22 Era McDonaugh inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
2 22 Failed to qualify for Field Researcher (Scholar).
2 22 Submitted to the draft.
2 22 Became a Navy (Line/Crew) with the new title Crewman.
2 25 Special assignment or duty on board ship.
2 26 Forced to continue current assignment
2 26 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
3 26 Continued as Navy (Line/Crew).
3 27 Lightly injured, no permanent damage. Fully recovered.
4 27 Failed to qualify for Broker (Merchant).
4 27 Became a Drifter (Wanderer).
4 31 Drafted into Infantry
5 31 Became a Army (Infantry) with the new title Private.
5 32 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
5 32 Gain rebels as Enemy
6 32 Returned to Drifter (Wanderer).
6 35 Find valuable salvage.
7 36 Continued as Drifter (Wanderer).
7 37 Era McDonaugh run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8 37 Became a Merchant (Merchant Marine) with the new title Crewman.
8 38 Befriend a useful ally in one sphere. Gain an Ally.
8 41 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 41 Aging Crisis. Owe 20,000 for medical bills.
9 41 Retired at age 41.
9 41 Continued as Merchant (Merchant Marine).
9 42 Era McDonaugh's business or ship thrives.
9 45 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
10 45 Aging Crisis. Owe 10,000 for medical bills.
10 45 Continued as Merchant (Merchant Marine).
10 46 A good deal ensures Era McDonaugh is living the high life for a few years.
10 49 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
11 49 Continued as Merchant (Merchant Marine).
11 52 Imperial trade restrictions force Era McDonaugh out of business.
12 52 Aging Crisis. Owe 10,000 for medical bills.
12 52 Became a Believer (Mainstream Believer) with the new title Lay Person.
12 54 Era McDonaugh is sent to a new community or parish to preach The Word among the poor.
13 56 Aging Crisis. Owe 40,000 for medical bills.
13 56 Continued as Believer (Mainstream Believer).
13 59 Era McDonaugh secretly provide religious rites for a dying leader or noble, although they do not share Era McDonaugh's faith. Gain an Ally in the family and a Rival who disagrees with Era McDonaugh's choice.
13 60 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
14 60 Aging Crisis. Owe 10,000 for medical bills.
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