Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Physician (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Estell Pearson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Estell Pearson fail to help. Gain an Enemy. |
1 |
20 |
Estell Pearson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Courier (Scout). |
2 |
22 |
Continued as Scout (Explorer). |
2 |
26 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
27 |
Embroiled in legal trouble. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
32 |
A good deal ensures Estell Pearson is living the high life for a few years. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
35 |
Make an unexpected connection outside Estell Pearson's normal circles. Gain a Contact. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
38 |
Voluntarily left Free Trader |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
41 |
Survived a risky adventure but gained nothing. |
7 |
42 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
42 |
Retired at age 42. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
44 |
Estell Pearson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
44 |
Retired. |
8 |
47 |
A new romantic starts. Gain an Ally. |
9 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
52 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
55 |
A new romantic starts. Gain an Ally. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
57 |
A new romantic starts. Gain an Ally. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |