Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Fairy McNamara do not know what happened to Fairy McNamara. There is a gap in Fairy McNamara's memory. |
2 |
19 |
Failed to qualify for University. |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Navy (Flight) with the new title Crewman. |
2 |
23 |
Nearly killed. Fully recovered. |
3 |
23 |
Became a Scholar (Scientist). |
3 |
24 |
Assigned to work on a secret project for a patron or organisation. |
4 |
27 |
Continued as Scholar (Scientist). |
4 |
28 |
Work leads to a considerable breakthrough. |
4 |
31 |
Promoted to Scholar (Scientist) rank 1. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Switched to Scholar (Physician) with previous rank. |
5 |
34 |
Caught cheating in some fashion, advancing Fairy McNamara's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
5 |
34 |
A rival researcher blackens Fairy McNamara's name or steals Fairy McNamara's research. Gain a Rival. |
5 |
34 |
Gain an Enemy |
6 |
35 |
Continued as Scholar (Physician). |
6 |
39 |
Make a breakthrough in Fairy McNamara's field. |
6 |
39 |
Promoted to Scholar (Physician) rank 2. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Failed to qualify for Field Researcher (Scholar). |
7 |
39 |
Continued as Scholar (Physician). |
7 |
40 |
Fairy McNamara's work is sabotaged by unknown parties. Fairy McNamara may salvage what Fairy McNamara can and give up. |
8 |
40 |
Became a Merchant (Merchant Marine). |
8 |
43 |
Make an unexpected connection outside Fairy McNamara's normal circles. Gain a Contact. |
8 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
44 |
Voluntarily left Merchant Marine |
9 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
46 |
Fairy McNamara aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
46 |
Switched to Drifter (Barbarian). |
10 |
50 |
Attacked by enemies and injured. |
10 |
50 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
10 |
50 |
Gain Enemy if Fairy McNamara don't already have one. |
10 |
50 |
Promoted to Drifter (Barbarian) rank 1. |
11 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Continued as Drifter (Barbarian). |
11 |
53 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
12 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
53 |
Retired. |
12 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |