Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Special assignment or duty on board ship. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
26 |
Fred Carrington foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Advanced training in a specialist field. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Colonist (Citizen). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Scout (Courier). |
4 |
34 |
Lost eye or limb. Owe 5,000 for medical bills. |
5 |
34 |
Became a Merchant (Broker). |
5 |
36 |
Make an unexpected connection outside Fred Carrington's normal circles. Gain a Contact. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
40 |
Accused of a crime |
6 |
42 |
Promoted to Merchant (Broker) rank 1. |
7 |
42 |
Became a Prisoner (Thug). |
7 |
46 |
Disgraced. Word of Fred Carrington's criminal past reaches Fred Carrington's homeworld. |
8 |
46 |
Switched to Prisoner (Inmate) with previous rank. |
8 |
48 |
Failed to escaped from prison. |
9 |
50 |
Returned to Prisoner (Thug). |
9 |
54 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Returned to Prisoner (Inmate). |
10 |
56 |
Hire a new lawyer. |
11 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
58 |
Continued as Prisoner (Inmate). |
11 |
62 |
A guard takes a dislike to Fred Carrington. |
12 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |