Retired Manager Gertrude Stanway  

Species Age Sex Str Dex End Int Edu SocUPP
Traltar 63 F 1 (-2) 2 (-2) 1 (-2) 8 (0) 1 (-2) 6 (0)121816
Twinkling eyes
 
Skills
Admin 1
Advocate 0
Astrogation 1
Athletics (Strength) 1
Broker 0
Deception 1
Diplomat 1
Electronics (Comms) 1
Electronics (Remote Ops) 1
Engineer (M-drive) 1
Gambler 1
Leadership 0
Mechanic 0
Pilot (Spacecraft) 2
Recon 0
Science (Social Sciences/Belief) 1
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Citizen Corporate Manager22
Scout Courier 04
Merchant Broker 01
Scout Surveyor 01
Drifter Wanderer 01
Agent Intelligence Agent11
Drifter Scavenger 01
Believer Mainstream Believer Lay Person01
 
Name Type Affinity Enmity Power Influence Species
Obie Keogh Enemy 0 0 0 3 Ne Kraeda ren Kelva (M/27)
Isaiah Burton Rival 2 3 0 3 Ziadd (M/23)
Isaiah Burton has life-changing event that creates new responsibilities.
Ford Fletcher Contact 3 1 6 1 Traltar (M/15)
Adrian Boyd Rival 2 2 0 0 Solomani, Imperium (M/70)
 
Term Age History
1 18 Became a Citizen (Corporate).
1 19 Gertrude Stanway rise to a position of power in Gertrude Stanway's colony or corporation.
1 22 Promoted to Citizen (Corporate) rank 1.
2 22 Continued as Citizen (Corporate).
2 23 Gertrude Stanway gain experience in a technical field as a computer operator or surveyor.
2 26 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
3 26 Voluntarily left Corporate
3 26 Became a Scout (Courier).
3 27 Gertrude Stanway's scout ship is one of the first on the scene to rescue the survivors of a disaster but Gertrude Stanway fail to help. Gain an Enemy.
3 27 Gertrude Stanway inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
4 30 Continued as Scout (Courier).
4 34 Gained a contact.
5 34 Continued as Scout (Courier).
5 36 Gertrude Stanway spend a great deal of time on the fringes of Charted Space.
5 36 Gain a contact in an alien race.
6 38 Attempted to change assignments.
6 38 Failed to qualify for Surveyor (Scout).
6 38 Continued as Scout (Courier).
6 42 Spend several years jumping from world to world in Gertrude Stanway's scout ship.
6 42 Forced to muster out.
7 42 Became a Merchant (Broker).
7 46 Bankrupted by a rival. Gain the other trader as a Rival.
8 46 Failed to qualify for Field Researcher (Scholar).
8 46 Submitted to the draft.
8 46 Switched to Scout (Surveyor) with previous rank.
8 49 Injured. Fully recovered. Owe 5,000 for medical bills.
9 49 Became a Drifter (Wanderer).
9 50 Offered job by a patron. Now owe him a favor.
10 53 Became a Agent (Intelligence).
10 56 Advanced training in a specialist field.
10 57 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
11 57 Voluntarily left Intelligence
11 57 Switched to Drifter (Scavenger).
11 58 Gertrude Stanway do not know what happened to Gertrude Stanway. There is a gap in Gertrude Stanway's memory.
12 58 Became a Believer (Mainstream Believer) with the new title Lay Person.
12 59 Gertrude Stanway is caught in the periphery of a scandal.
12 59 Demoted to Believer (Mainstream Believer) rank -1.
12 62 Promoted to Believer (Mainstream Believer) rank 0.
13 62 Aging Crisis. Owe 20,000 for medical bills.
13 62 Retired at age 62.
An unhandled exception has occurred. See browser dev tools for details. Reload 🗙