Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Glenn Sims gain experience in a technical field as a computer operator or surveyor. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
A revolution, attack or other unusual event throws Glenn Sims's life into chaos, forcing Glenn Sims to leave the planet. |
3 |
24 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
25 |
Birth or Death involving a family member or close friend. |
4 |
28 |
Continued as Believer (Missionary/Humanitarian). |
4 |
32 |
Glenn Sims accepted an offer of inducements to betray Glenn Sims's faith. Gain 260,000 in cash. |
4 |
32 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
32 |
Failed to qualify for Line/Crew (Navy). |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
34 |
Survived a risky adventure but gained nothing. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
38 |
Gained a contact. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
44 |
Encounter a Psionic institute. |
7 |
44 |
Tested for psionic powers |
7 |
44 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
47 |
Spend time with an alien race. Gain a contact. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Failed to qualify for Corporate Agent (Agent). |
9 |
48 |
Switched to Drifter (Scavenger). |
10 |
52 |
Continued as Drifter (Scavenger). |
10 |
56 |
Offered job by a patron. Now owe him a favor. |
11 |
56 |
Failed to qualify for Infantry (Army). |
11 |
56 |
Submitted to the draft. |
11 |
56 |
Became a Merchant (Merchant Marine) with the new title Crewman. |