Retired Able Spacehand Grayce Anderson  

Species Age Sex Str Dex End Int Edu SocUPP
Lancian 63 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 10 (1) 5 (-1)1119A5
Asymmetrical face, Responsible
 
Skills
Admin 1
Advocate 0
Animals 0
Athletics 0
Broker 0
Carouse 0
Deception 0
Diplomat 0
Flyer 0
Gun Combat (Energy) 1
Gunner 0
Heavy Weapons 0
Mechanic 1
Medic 1
Melee (Striking) 1
Persuade 0
Pilot 0
Recon 1
Science (Social Sciences/Belief) 1
Stealth 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Flight Able Spacehand12
Army Infantry Private03
Believer Missionary/Humanitarian Junior Project Worker02
Agent Corporate Agent 01
Drifter Barbarian 01
Retired 03
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Yvonne Uleaven Rival 0 1 1 4 Traltar (F/55)
Patricia Roland Ally 6 0 0 0 Dolphin, Imperium (F/36)
reconciliation.
Jerome Babington Enemy 0 1 0 2 Lancian (M/16)
 
Term Age History
1 18 Became a Navy (Flight) with the new title Crewman.
1 22 Commanding officer takes an interest in Grayce Anderson's career.
1 22 Promoted to Navy (Flight) rank 1 with the new title Able Spacehand.
2 22 Continued as Navy (Flight).
2 24 Grayce Anderson is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
3 24 Became a Army (Infantry) with the new title Private.
3 25 Moved to a new world.
4 28 Continued as Army (Infantry).
4 31 Assigned to a planet with a hostile or wild environment.
5 32 Continued as Army (Infantry).
5 34 Scarred. Fully recovered.
6 34 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
6 35 A notable academic consults with Grayce Anderson about a publication or documentary he is working on. Gain a Contact in academia.
7 38 Continued as Believer (Missionary/Humanitarian).
7 42 Grayce Anderson is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
8 42 Voluntarily left Missionary/Humanitarian
8 42 Became a Agent (Corporate Agent).
8 46 Life ruined by a criminal gang. Gain the gang as an Enemy
9 46 Entered Merchant Academy with the Business curriculum.
9 49 Suffered a deep tragedy.
9 49 Dropped out of the merchant academy.
10 49 Voluntarily left Corporate Agent
10 49 Became a Drifter (Barbarian).
10 50 Nearly killed. Fully recovered. Owe 45,000 for medical bills.
11 50 Aging Crisis. Owe 50,000 for medical bills.
11 50 Retired at age 50.
11 50 Retired.
11 52 Betrayal. Convert an Ally into a Rival or Enemy.
12 54 Aging Crisis. Owe 30,000 for medical bills.
12 57 Moved to a new world.
13 58 Aging Crisis. Owe 20,000 for medical bills.
13 61 Betrayal. Convert an Ally into a Rival or Enemy.
14 62 Aging Crisis. Owe 60,000 for medical bills.
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