Retired 3rd Officer Harriett Pabst  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 63 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 5 (-1) 12 (2)11145C
Overly long toes
 
Skills
Art (Performing) 0
Astrogation 1
Deception 0
Drive 0
Electronics (Remote Ops) 1
Engineer (J-drive) 1
Gambler 1
Gun Combat (Energy) 1
Mechanic 1
Persuade 0
Recon 0
Science (Space Sciences/Astronomy) 1
Stealth 0
Steward 1
Streetwise 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Merchant Merchant Marine 3rd Officer34
Scout Surveyor 03
Drifter Scavenger 01
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Newt Coulston Contact 1 1 2 0 Solomani, Imperium (M/82)
Murry Nealy Enemy 0 4 3 3 Ziadd (M/73)
Newman Ray Ally 5 0 3 2 Florian (M/30)
Relationship becomes more intense.
Quincy Butler Contact 3 1 1 2 Ziadd (M/68)
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 22 Harriett Pabst do not know what happened to Harriett Pabst. There is a gap in Harriett Pabst's memory.
2 22 Failed to qualify for Performer (Entertainer).
2 22 Submitted to the draft.
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 24 Make an unexpected connection outside Harriett Pabst's normal circles. Gain a Contact.
3 26 Continued as Merchant (Merchant Marine).
3 28 Harriett Pabst's business or ship thrives.
3 30 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 30 Continued as Merchant (Merchant Marine).
4 34 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
5 34 Continued as Merchant (Merchant Marine).
5 36 Risk Harriett Pabst's fortune on a possibility lucrative deal and win.
5 38 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
6 38 Voluntarily left Merchant Marine
6 38 Became a Scout (Surveyor).
6 41 Harriett Pabst's scout ship is one of the first on the scene to rescue the survivors of a disaster but Harriett Pabst fail to help. Gain an Enemy.
6 41 Lightly injured, no permanent damage. Fully recovered.
7 42 Continued as Scout (Surveyor).
7 46 Spend several years jumping from world to world in Harriett Pabst's scout ship.
8 46 Attempted to change assignments.
8 46 Failed to qualify for Courier (Scout).
8 46 Continued as Scout (Surveyor).
8 48 Harriett Pabst spend a great deal of time on the fringes of Charted Space.
8 48 Psychologically damaged by Harriett Pabst's time in the scouts.
8 50 Forced to muster out.
9 50 Failed to qualify for Worker (Citizen).
9 50 Switched to Drifter (Scavenger).
9 51 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
10 51 Aging Crisis. Owe 50,000 for medical bills.
10 51 Retired at age 51.
10 51 Retired.
10 54 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11 55 Aging Crisis. Owe 30,000 for medical bills.
11 57 A romantic relationship ends badly. Gain a Rival or Enemy.
12 59 Aging Crisis. Owe 60,000 for medical bills.
12 60 Gained a contact.
13 63 Aging Crisis. Owe 40,000 for medical bills.
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