Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Spent the college years partying. |
1 |
28 |
Failed as a colonist. |
2 |
28 |
Became a Drifter (Scavenger). |
2 |
29 |
Find valuable salvage. |
3 |
32 |
Continued as Drifter (Scavenger). |
3 |
33 |
Good fortune |
4 |
36 |
Continued as Drifter (Scavenger). |
4 |
39 |
Hope Fabble run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
39 |
Failed to qualify for Artist (Entertainer). |
5 |
39 |
Switched to Drifter (Barbarian). |
5 |
41 |
Attempted a risky adventure and was wildly successful. |
5 |
43 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
43 |
Continued as Drifter (Barbarian). |
6 |
44 |
Contact with Government. |
7 |
47 |
Continued as Drifter (Barbarian). |
7 |
50 |
Hope Fabble do not know what happened to Hope Fabble. There is a gap in Hope Fabble's memory. |
8 |
50 |
Became a Rogue (Enforcer). |
8 |
51 |
Hope Fabble spend months in the dangerous criminal underworld. |
8 |
54 |
Promoted to Rogue (Enforcer) rank 1. |
9 |
54 |
Continued as Rogue (Enforcer). |
9 |
57 |
Involved in a gambling ring. |
9 |
58 |
Promoted to Rogue (Enforcer) rank 2. |
10 |
58 |
Continued as Rogue (Enforcer). |
10 |
62 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
10 |
62 |
Promoted to Rogue (Enforcer) rank 3. |