Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Perform an exemplary service for the scouts. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Hope Kuhn's ship is damaged, and Hope Kuhn have to hitch-hike Hope Kuhn's way back across the stars to the nearest scout base. |
3 |
30 |
Gain 4 Contacts. Gain 2 Enemies. |
4 |
30 |
Became a Agent (Intelligence). |
4 |
34 |
Hope Kuhn's work ends up coming home with Hope Kuhn, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
34 |
Failed to qualify for Corporate (Citizen). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
37 |
Hope Kuhn foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
38 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
41 |
Birth or Death involving a family member or close friend. |
6 |
42 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
7 |
42 |
Voluntarily left Line/Crew |
7 |
42 |
Failed to qualify for Worker (Citizen). |
7 |
42 |
Became a Drifter (Wanderer). |
7 |
46 |
Hope Kuhn do not know what happened to Hope Kuhn. There is a gap in Hope Kuhn's memory. |
8 |
46 |
Became a Merchant (Broker). |
8 |
49 |
Given advanced training in a specialist field |
8 |
50 |
Promoted to Merchant (Broker) rank 1. |
9 |
50 |
Continued as Merchant (Broker). |
9 |
53 |
Severely injured. Owe 10,000 for medical bills. |
10 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Retired. |
10 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |