Retired Project Worker Icie Norman  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 63 F 1 (-2) 3 (-1) 1 (-2) 5 (-1) 6 (0) 7 (0)131567
Fascinated, Austere, Cruel
 
Skills
Animals 0
Art (Creative) 0
Athletics 0
Carouse 0
Diplomat 0
Drive (Hovercraft) 1
Drive (Track) 1
Electronics (Comms) 1
Jack-of-All-Trades 2
Language (Gvegh (Vargr)) 1
Mechanic 2
Pilot (Capital Ships) 1
Recon 1
Steward 1
Streetwise 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Citizen Colonist 01
Entertainer Journalist Freelancer12
Merchant Merchant Marine Senior Crewman14
Drifter Scavenger 02
Believer Missionary/Humanitarian Project Worker11
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Corda Guillan Contact 3 1 0 1 Darmine (F/44)
Charlie Keogh Ally 1 0 2 1 Darmine (F/61)
Charlie Keogh has negatively life-changing event.
Julie Ocallaghan Contact 2 1 6 1 Darmine (F/35)
 
Term Age History
1 18 Became a Citizen (Colonist).
1 21 Injured. Fully recovered. Owe 2,500 for medical bills.
2 21 Became a Entertainer (Journalist).
2 25 One of Icie Norman's pieces of art is stolen, and the investigation brings Icie Norman into the criminal underworld.
2 25 Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer.
3 25 Continued as Entertainer (Journalist).
3 28 Icie Norman is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
4 28 Failed to qualify for Broker (Merchant).
4 28 Submitted to the draft.
4 28 Became a Merchant (Merchant Marine) with the new title Crewman.
4 32 Gained a contact.
5 32 Continued as Merchant (Merchant Marine).
5 36 Make an unexpected connection outside Icie Norman's normal circles. Gain a Contact.
6 36 Continued as Merchant (Merchant Marine).
6 39 Given advanced training in a specialist field
6 40 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
7 40 Continued as Merchant (Merchant Marine).
7 41 A series of bad deals and decisions force Icie Norman into bankruptcy. Icie Norman salvages what Icie Norman can.
8 41 Failed to qualify for Field Researcher (Scholar).
8 41 Became a Drifter (Scavenger).
8 44 Icie Norman do not know what happened to Icie Norman. There is a gap in Icie Norman's memory.
9 44 Failed to qualify for Merchant Marine (Merchant).
9 44 Continued as Drifter (Scavenger).
9 48 Icie Norman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 48 Aging Crisis. Owe 40,000 for medical bills.
10 48 Retired at age 48.
10 48 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 52 Icie Norman accepted an offer of inducements to betray Icie Norman's faith. Gain 360,000 in cash.
10 52 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 52 Aging Crisis. Owe 50,000 for medical bills.
11 52 Retired.
11 55 A new romantic starts. Gain an Ally.
12 56 Aging Crisis. Owe 20,000 for medical bills.
12 60 Gained a contact.
13 60 Aging Crisis. Owe 10,000 for medical bills.
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