Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Embroiled in legal trouble. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
A sudden war destroys Ina Lambert's trade routes and contacts, forcing Ina Lambert to flee that region of space. |
5 |
35 |
Gain rebels as Enemy |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
39 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
39 |
Became a Entertainer (Journalist). |
7 |
41 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
7 |
43 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
8 |
43 |
Continued as Entertainer (Journalist). |
8 |
44 |
An investigation, tour, project or expedition goes wrong, stranding Ina Lambert far from home. |
9 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Retired. |
9 |
46 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
Amnesia. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
60 |
Gained a contact. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |