Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Nearly killed. Owe 20,000 for medical bills. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
James Remmington's work ends up coming home with James Remmington, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
24 |
Became a Citizen (Corporate). |
3 |
26 |
James Remmington is rewarded for James Remmington's diligence or cunning. |
3 |
28 |
Promoted to Citizen (Corporate) rank 1. |
4 |
28 |
Continued as Citizen (Corporate). |
4 |
32 |
James Remmington learn something James Remmington should not have – a corporate secret, a political scandal – which James Remmington can profit from illegally. |
4 |
32 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
5 |
32 |
Continued as Citizen (Corporate). |
5 |
33 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
6 |
33 |
Failed to qualify for Merchant Academy. |
6 |
33 |
Became a Drifter (Wanderer). |
7 |
37 |
Voluntarily left Wanderer |
7 |
37 |
Became a Merchant (Broker). |
7 |
40 |
Embroiled in legal trouble. |
7 |
41 |
Promoted to Merchant (Broker) rank 1. |
8 |
41 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
41 |
Retired at age 41. |
8 |
41 |
Continued as Merchant (Broker). |
8 |
42 |
Make an unexpected connection outside James Remmington's normal circles. Gain a Contact. |
9 |
45 |
Continued as Merchant (Broker). |
9 |
48 |
Embroiled in legal trouble. |
9 |
49 |
Promoted to Merchant (Broker) rank 2. |
10 |
49 |
Continued as Merchant (Broker). |
10 |
50 |
A sudden war destroys James Remmington's trade routes and contacts, forcing James Remmington to flee that region of space. |
10 |
50 |
Gain rebels as Enemy |
11 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
50 |
Retired. |
11 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
59 |
Birth or Death involving a family member or close friend. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |