Retired Junior Project Worker Janie Clubb  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 63 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 7 (0) 7 (0)111777
Values honesty, Vital, Gentle hands
 
Skills
Admin 0
Advocate 1
Athletics (Endurance) 1
Broker 1
Deception 1
Drive 0
Electronics (Computers) 1
Flyer 0
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Medic 0
Persuade 0
Pilot 0
Recon 2
Science (Space Sciences/Planetology) 1
Seafarer 0
Stealth 3
Streetwise 2
CareerAssignmentTitleRankTerms
Rogue Thief 35
Scout Explorer 01
Believer Missionary/Humanitarian Junior Project Worker01
Merchant Broker 11
Drifter Wanderer 13
Retired 02
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Nell Cunningham Enemy 1 1 1 5 Libert (F/24)
Nell Cunningham gained influence with the character’s assistance.
Margaret Graves Ally 1 0 2 5 Zhodani, Imperium (M/38)
Margaret Graves gains in power.
Yi Heya Enemy 0 3 5 5 Ael Yael (M/53)
Yi Heya is actually an organisation such as a political movement or modest sized business.
 
Term Age History
1 18 Became a Rogue (Thief).
1 22 Crime pays off. Gain victim as Enemy.
1 22 Promoted to Rogue (Thief) rank 1.
2 22 Continued as Rogue (Thief).
2 25 Janie Clubb spend months in the dangerous criminal underworld.
2 26 Promoted to Rogue (Thief) rank 2.
3 26 Continued as Rogue (Thief).
3 29 Refuse to backstab a fellow rogue for personal gain. Gain an Ally
4 30 Continued as Rogue (Thief).
4 34 Involved in a feud with a rival criminal organization.
4 34 Severely injured. Owe 10,000 for medical bills.
4 34 Promoted to Rogue (Thief) rank 3.
5 34 Continued as Rogue (Thief).
5 37 Involved in a gambling ring.
5 38 Forced to muster out.
6 38 Became a Scout (Explorer).
6 39 Nearly killed. Fully recovered. Owe 45,000 for medical bills.
7 39 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
7 40 Janie Clubb aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
8 40 Entered Merchant Academy with the Business curriculum.
8 43 Good fortune
8 44 Graduated.
9 44 Became a Merchant (Broker).
9 44 Promoted to Merchant (Broker) rank 1.
9 45 A series of bad deals and decisions force Janie Clubb into bankruptcy. Janie Clubb salvages what Janie Clubb can.
10 45 Became a Drifter (Wanderer).
10 46 Find valuable salvage.
10 49 Promoted to Drifter (Wanderer) rank 1.
11 49 Aging Crisis. Owe 60,000 for medical bills.
11 49 Retired at age 49.
11 49 Continued as Drifter (Wanderer).
11 51 Contact with Government.
12 53 Aging Crisis. Owe 30,000 for medical bills.
12 53 Continued as Drifter (Wanderer).
12 55 Janie Clubb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
13 55 Aging Crisis. Owe 10,000 for medical bills.
13 55 Retired.
13 59 Spend time with an alien race. Gain a contact.
14 59 Aging Crisis. Owe 60,000 for medical bills.
14 61 Moved to a new world.
15 63 Aging Crisis. Owe 50,000 for medical bills.
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