Retired 2nd Officer Jesse McGuire  

Species Age Sex Str Dex End Int Edu SocUPP
Darrian, Imperium 63 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 9 (1) 6 (0)111596
Ambitious
 
Skills
Admin 1
Advocate 1
Animals (Handling) 1
Athletics 0
Broker 1
Carouse 0
Drive 0
Engineer (M-drive) 1
Gambler 1
Gun Combat (Slug) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Language (Trokh (Aslan)) 1
Mechanic 3
Medic 0
Melee 0
Persuade 0
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Recon 1
Seafarer 0
Stealth 0
Steward 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Army Cavalry Private01
Believer Missionary/Humanitarian Junior Project Worker01
Merchant Merchant Marine 2nd Officer46
Citizen Worker 12
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Iidiar I Rival 2 1 1 0 Vilani, Imperium (M/49)
Iidiar I is particularly unusual, such as an artificial intelligence or very alien being.
Miles Mullabyaly Enemy 0 4 4 3 Darrian, Imperium (M/58)
Bill Thompson Ally 6 0 1 2 Urunishani (M/14)
Willard Carrington Contact 2 0 2 1 Darrian, Imperium (M/18)
Willard Carrington is missing under suspicious circumstances.
Willard Carrington gains in power.
Ricky Batt Enemy 0 2 0 0 Darrian, Imperium (M/70)
Relationship becomes more intense. Rival becomes an enemy.
Bernard Sutton Ally 4 0 0 4 Irhadre (M/56)
Bernard Sutton is a questionable figure such as a criminal, pirate or disgraced noble.
 
Term Age History
1 18 Failed to qualify for Thief (Rogue).
1 18 Became a Drifter (Barbarian).
1 21 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
2 22 Voluntarily left Barbarian
2 22 Became a Army (Cavalry) with the new title Private.
2 25 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
2 25 Gain rebels as Enemy
3 25 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
3 29 Opponents of Jesse McGuire's belief system ambush Jesse McGuire.
3 29 Scarred. Fully recovered. Owe 10,000 for medical bills.
4 29 Became a Merchant (Merchant Marine) with the new title Crewman.
4 33 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 33 Continued as Merchant (Merchant Marine).
5 36 Risk Jesse McGuire's fortune on a possibility lucrative deal and win.
5 37 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
6 37 Continued as Merchant (Merchant Marine).
6 40 Given advanced training in a specialist field
6 41 Forced to continue current assignment.
6 41 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
7 41 Continued as Merchant (Merchant Marine).
7 44 Befriend a useful ally in one sphere. Gain an Ally.
7 45 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
8 45 Continued as Merchant (Merchant Marine).
8 48 Make an unexpected connection outside Jesse McGuire's normal circles. Gain a Contact.
9 49 Continued as Merchant (Merchant Marine).
9 51 Imperial trade restrictions force Jesse McGuire out of business.
10 51 Became a Citizen (Worker).
10 55 A romantic relationship ends badly. Gain a Rival or Enemy.
10 55 Promoted to Citizen (Worker) rank 1.
11 55 Aging Crisis. Owe 30,000 for medical bills.
11 55 Retired at age 55.
11 55 Continued as Citizen (Worker).
11 57 Refused to co-operate with investigation by the planetary authorities. Gain an Ally
12 57 Aging Crisis. Owe 60,000 for medical bills.
12 57 Retired.
12 61 A new romantic starts. Gain an Ally.
13 61 Aging Crisis. Owe 40,000 for medical bills.
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