Retired Settler John Reed  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 63 F 1 (-2) 1 (-2) 1 (-2) 10 (1) 9 (1) 2 (-2)111A92
Insightful, Passionate, Boundless
 
Skills
Animals 0
Athletics (Strength) 1
Diplomat 1
Drive 0
Flyer 0
Gun Combat (Archaic) 1
Leadership 1
Melee (Striking) 1
Persuade 1
Profession (Worker/Biologicals) 1
Recon 0
Science (Space Sciences) 0
Stealth 1
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler23
Agent Law Enforcement Corporal12
Citizen Corporate 01
Believer Missionary/Humanitarian Junior Project Worker02
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Dewey Cawley Enemy 0 6 1 2 Trexen (F/32)
Dewey Cawley has negatively life-changing event.
Ressie Lopez Enemy 0 4 5 2 Iltharan (F/18)
Arley Roan Enemy 0 3 0 5 Dynchia, Imperium (M/19)
Cary Burress Enemy 0 1 4 4 Geonee (M/61)
Lyman Forrest Enemy 0 2 1 1 Happrhani (M/44)
Alvah Simpson Ally 0 0 0 3 Azhanti (M/41)
Relationship redefined. Enemy becomes an ally.
Adelia Rule Enemy 0 2 0 1 Dynchia (F/82)
Amelia Thompkins Enemy 0 2 1 2 Ne Kraeda ren Kelva (F/21)
Steve Watton Enemy 0 1 0 0 Dynchia, Imperium (M/47)
Macie Burns Rival 1 0 1 1 Dynchia, Imperium (F/76)
Tom Turner Rival 1 1 1 0 Dynchia, Imperium (M/18)
Tom Turner is particularly unusual, such as an artificial intelligence or very alien being.
Reinhold Steeves Rival 2 2 1 1 Tapazmal (M/17)
Walker Soto Ally 3 0 0 6 Urunishani (M/22)
Joseph Herrera Ally 2 1 2 2 Halka (M/43)
Joseph Herrera gains in power.
Joseph Herrera gains in power and influence.
An incident occured.
 
Term Age History
1 18 Became a Citizen (Colonist).
1 21 John Reed befriend a superior in the corporation or the colony.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 23 John Reed is rewarded for John Reed's diligence or cunning.
2 26 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
3 26 Continued as Citizen (Colonist).
3 30 Nearly killed. Owe 15,000 for medical bills.
4 30 Failed to qualify for Merchant Marine (Merchant).
4 30 Submitted to the draft.
4 30 Became a Agent (Law Enforcement) with the new title Rookie.
4 32 Go undercover to investigate an enemy.
4 32 A police detective or rival criminal forces John Reed to flee and vows to hunt John Reed down. Gain an Enemy.
4 34 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
5 34 Continued as Agent (Law Enforcement).
5 35 Refused a deal with criminal or other figure under investigation. Gain an Enemy
6 35 Switched to Citizen (Corporate).
6 36 A revolution, attack or other unusual event throws John Reed's life into chaos, forcing John Reed to leave the planet.
7 36 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
7 39 John Reed refused an offer of inducements to betray John Reed's faith. Gain 6 enemies.
8 40 Continued as Believer (Missionary/Humanitarian).
8 43 John Reed come into conflict with a splinter group John Reed's own religion which maintains John Reed's version is the wrong one. Gain 1 Rivals.
9 43 Aging Crisis. Owe 40,000 for medical bills.
9 43 Retired at age 43.
9 43 Retired.
9 47 Betrayal. Convert an Ally into a Rival or Enemy.
10 47 Aging Crisis. Owe 50,000 for medical bills.
10 48 A new romantic starts. Gain an Ally.
11 51 Aging Crisis. Owe 40,000 for medical bills.
11 52 Birth or Death involving a family member or close friend.
12 55 Aging Crisis. Owe 30,000 for medical bills.
12 56 A new romantic starts. Gain an Ally.
13 59 Aging Crisis. Owe 60,000 for medical bills.
13 62 Victim of a crime.
14 63 Aging Crisis. Owe 50,000 for medical bills.
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