Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
25 |
Find valuable salvage. |
3 |
25 |
Continued as Drifter (Barbarian). |
3 |
27 |
Lel Ya run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Became a Entertainer (Artist). |
4 |
29 |
An investigation, tour, project or expedition goes wrong, stranding Lel Ya far from home. |
5 |
29 |
Failed to qualify for Colonist (Citizen). |
5 |
29 |
Switched to Drifter (Wanderer). |
5 |
32 |
Betrayed by a friend. One of Lel Ya's Contacts or Allies betrays Lel Ya, ending Lel Ya's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
32 |
Switched to Citizen (Corporate). |
6 |
36 |
Lel Ya's business expands, Lel Ya's corporation grows, or the colony thrives. |
7 |
36 |
Continued as Citizen (Corporate). |
7 |
40 |
Advanced training in a specialist field. |
7 |
40 |
Promoted to Citizen (Corporate) rank 1. |
8 |
40 |
Continued as Citizen (Corporate). |
8 |
44 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
9 |
44 |
Became a Merchant (Broker). |
10 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Merchant (Broker). |
10 |
49 |
A new romantic starts. Gain an Ally. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Continued as Merchant (Broker). |
11 |
53 |
Befriend a useful ally in one sphere. Gain an Ally. |
11 |
56 |
Promoted to Merchant (Broker) rank 1. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Continued as Merchant (Broker). |
12 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |