Retired Project Worker Lottie Askew  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 63 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 9 (1) 6 (0)111996
Tenacious
 
Skills
Admin 1
Athletics 0
Carouse 1
Drive 0
Flyer 0
Gun Combat (Archaic) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Mechanic 1
Melee 0
Pilot 0
Profession (Worker/Religion) 1
Recon 0
Seafarer 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Army Support Private01
Rogue Enforcer 01
Navy Line/Crew Able Spacehand11
Navy Flight Able Spacehand11
Agent Law Enforcement Rookie01
Drifter Barbarian 04
Believer Missionary/Humanitarian Project Worker13
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Sammie Jenkins Enemy 0 2 0 4 Sylean (M/44)
Sammie Jenkins has had an unexpected run of good fortune lately.
Reginald Dickman Ally 3 0 4 2 Sylean (M/53)
Allene Grant Ally 1 0 4 2 Sylean (F/35)
 
Term Age History
1 18 Became a Army (Army Support) with the new title Private.
1 21 Lost eye or limb. Fully recovered.
2 21 Became a Rogue (Enforcer).
2 24 Betrayed by a friend. One of Lottie Askew's Contacts or Allies betrays Lottie Askew, ending Lottie Askew's career. That Contact or Ally becomes a Rival or Enemy.
3 24 Became a Navy (Line/Crew) with the new title Crewman.
3 26 Moved to a new world.
3 28 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
4 28 Attempted to change assignments.
4 28 Switched to Navy (Flight) with previous rank.
4 30 During a battle, defeat or victory depends on Lottie Askew's actions. The ship suffers severe damage and Lottie Askew is blamed for the disaster. Lottie Askew is court - martialled and discharged.
5 30 Failed to qualify for Colonist (Citizen).
5 30 Submitted to the draft.
5 30 Became a Agent (Law Enforcement) with the new title Rookie.
5 33 Severely injured. Fully recovered. Owe 1,250 for medical bills.
6 33 Failed to qualify for Merchant Academy.
6 33 Became a Drifter (Barbarian).
6 37 Attacked by enemies that Lottie Askew easily defeat.
6 37 Gain Enemy if Lottie Askew don't already have one.
7 37 Continued as Drifter (Barbarian).
7 39 Find valuable salvage.
8 41 Continued as Drifter (Barbarian).
8 43 Betrayed by a friend. One of Lottie Askew's Contacts or Allies betrays Lottie Askew, ending Lottie Askew's career. That Contact or Ally becomes a Rival or Enemy.
9 43 Failed to qualify for Merchant Academy.
9 43 Continued as Drifter (Barbarian).
9 46 Nearly killed. Owe 25,000 for medical bills.
9 47 Forced to muster out.
10 47 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 48 Lottie Askew refused an offer of inducements to betray Lottie Askew's faith. Gain 1 enemies.
11 51 Aging Crisis. Owe 60,000 for medical bills.
11 51 Retired at age 51.
11 51 Continued as Believer (Missionary/Humanitarian).
11 52 Lottie Askew retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
11 55 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
12 55 Aging Crisis. Owe 10,000 for medical bills.
12 55 Continued as Believer (Missionary/Humanitarian).
12 57 Lottie Askew is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
12 59 Forced to muster out.
13 59 Aging Crisis. Owe 50,000 for medical bills.
13 59 Retired.
13 63 A new romantic starts. Gain an Ally.
14 63 Aging Crisis. Owe 20,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙