Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
An investigation takes on a dangerous turn. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
26 |
Find valuable salvage. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
31 |
Gained a contact. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
35 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
38 |
Betrayed by a friend. One of Lynn McKenzie's Contacts or Allies betrays Lynn McKenzie, ending Lynn McKenzie's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
50 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
50 |
Voluntarily left Merchant Marine |
10 |
50 |
Entered Merchant Academy with the Shipboard curriculum. |
10 |
53 |
Join a social movement. |
10 |
54 |
Graduated. |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
Befriend a useful ally in one sphere. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
Continued as Merchant (Merchant Marine). |
12 |
62 |
Embroiled in legal trouble. |
12 |
62 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |