Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
25 |
Attempted a risky adventure and was sent to prison. |
3 |
25 |
Became a Prisoner (Fixer). |
3 |
27 |
Nearly killed. Owe 25,000 for medical bills. |
4 |
29 |
Switched to Prisoner (Thug) with previous rank. |
4 |
31 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
5 |
33 |
Switched to Prisoner (Inmate) with previous rank. |
5 |
37 |
Failed to escaped from prison. |
6 |
37 |
Returned to Prisoner (Fixer). |
6 |
38 |
A guard takes a dislike to Madeline Saxon. |
7 |
41 |
Returned to Prisoner (Inmate). |
7 |
44 |
Madeline Saxon is moved to a lower security prison. |
7 |
45 |
Promoted to Prisoner (Inmate) rank 1. |
7 |
45 |
Paroled from prison. |
8 |
45 |
Switched to Drifter (Scavenger). |
8 |
48 |
Betrayed by a friend. One of Madeline Saxon's Contacts or Allies betrays Madeline Saxon, ending Madeline Saxon's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
50 |
Madeline Saxon aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
50 |
Returned to Drifter (Barbarian). |
10 |
54 |
Survived a risky adventure but gained nothing. |
11 |
54 |
Continued as Drifter (Barbarian). |
11 |
57 |
Find Ancient Technology. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Continued as Drifter (Barbarian). |
12 |
59 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |