Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Marion Rose run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
23 |
Marion Rose is rewarded for Marion Rose's diligence or cunning. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
28 |
Lost eye or limb. Fully recovered. |
4 |
28 |
Returned to Drifter (Barbarian). |
4 |
31 |
Attempted a risky adventure and was wildly successful. |
5 |
32 |
Continued as Drifter (Barbarian). |
5 |
35 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
35 |
Became a Agent (Intelligence). |
6 |
39 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
39 |
Failed to qualify for Field Researcher (Scholar). |
7 |
39 |
Switched to Drifter (Scavenger). |
7 |
40 |
Marion Rose do not know what happened to Marion Rose. There is a gap in Marion Rose's memory. |
8 |
40 |
Returned to Citizen (Colonist). |
8 |
42 |
Advanced training in a specialist field. |
8 |
44 |
Forced to muster out. |
9 |
44 |
Returned to Drifter (Scavenger). |
9 |
45 |
Suffer from a life-threatening illness. |
10 |
45 |
Died at age 45 |