Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A prank goes horribly wrong. Gain a Rival. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Agent (Intelligence). |
2 |
29 |
Good fortune |
2 |
30 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
30 |
Continued as Agent (Intelligence). |
3 |
33 |
Nearly killed. Fully recovered. |
4 |
33 |
Became a Scout (Surveyor). |
4 |
36 |
Maxie Bennett have no idea what happened to Maxie Bennett – they found Maxie Bennett's ship drifting on the fringes of friendly space. |
5 |
36 |
Became a Merchant (Free Trader). |
5 |
38 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
42 |
Maxie Bennett refuse to secretly provide religious rites for a dying leader or noble, because they do not share Maxie Bennett's faith. |
6 |
42 |
Forced to continue current assignment. |
6 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
42 |
Continued as Believer (Missionary/Humanitarian). |
7 |
46 |
Maxie Bennett is sent to a new community or parish to preach The Word among the poor. |
8 |
46 |
Continued as Believer (Missionary/Humanitarian). |
8 |
47 |
Maxie Bennett have been following false teachings! |
9 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Retired. |
9 |
48 |
Gained a contact. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
55 |
Gained a contact. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
58 |
Victim of a crime. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
63 |
Gained a contact. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |