Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
22 |
An investigation, tour, project or expedition goes wrong, stranding Mayme Garrett far from home. |
2 |
22 |
Became a Rogue (Pirate) with the new title Lackey. |
2 |
25 |
Involved in a feud with a rival criminal organization. |
2 |
25 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
3 |
26 |
Continued as Rogue (Pirate). |
3 |
27 |
A police detective or rival criminal forces Mayme Garrett to flee and vows to hunt Mayme Garrett down. Gain an Enemy. |
4 |
27 |
Failed to qualify for Line/Crew (Navy). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
31 |
A mission goes wrong; Mayme Garrett and several others are captured and mistreated by the enemy. Gain Mayme Garrett's jailer as an Enemy. |
5 |
31 |
Became a Merchant (Free Trader). |
5 |
32 |
Make an unexpected connection outside Mayme Garrett's normal circles. Gain a Contact. |
5 |
35 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
35 |
Continued as Merchant (Free Trader). |
6 |
39 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
39 |
Promoted to Merchant (Free Trader) rank 2. |
7 |
39 |
Continued as Merchant (Free Trader). |
7 |
42 |
A good deal ensures Mayme Garrett is living the high life for a few years. |
8 |
43 |
Continued as Merchant (Free Trader). |
8 |
44 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
51 |
Study Science (Social Sciences/Archaeology) as a hobby. |
9 |
51 |
Graduated. |
10 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
10 |
51 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
54 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
55 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
58 |
Given advanced training in a specialist field |
11 |
59 |
Forced to continue current assignment. |
11 |
59 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Continued as Merchant (Merchant Marine). |
12 |
60 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |