Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Became a Scout (Explorer). |
2 |
20 |
Gained a contact. |
2 |
23 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
23 |
Continued as Scout (Explorer). |
3 |
26 |
Mertie Mathew's ship is damaged, and Mertie Mathew have to hitch-hike Mertie Mathew's way back across the stars to the nearest scout base. |
3 |
26 |
Gain 5 Contacts. Gain 1 Enemies. |
4 |
26 |
Became a Citizen (Colonist). |
4 |
29 |
Mertie Mathew learn something Mertie Mathew should not have – a corporate secret, a political scandal – which Mertie Mathew can profit from illegally. |
5 |
30 |
Continued as Citizen (Colonist). |
5 |
34 |
A revolution, attack or other unusual event throws Mertie Mathew's life into chaos, forcing Mertie Mathew to leave the planet. |
6 |
34 |
Failed to qualify for Intelligence (Agent). |
6 |
34 |
Became a Drifter (Barbarian). |
6 |
36 |
Mertie Mathew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
36 |
Failed to qualify for Field Researcher (Scholar). |
7 |
36 |
Submitted to the draft. |
7 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
40 |
Make an unexpected connection outside Mertie Mathew's normal circles. Gain a Contact. |
7 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
40 |
Voluntarily left Merchant Marine |
8 |
40 |
Failed to qualify for Merchant Academy. |
8 |
40 |
Returned to Drifter (Barbarian). |
8 |
41 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
41 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
43 |
Someone more charismatic but less devout than Mertie Mathew has become Mertie Mathew's superior. |
9 |
45 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
10 |
45 |
Voluntarily left Mainstream Believer |
10 |
45 |
Switched to Drifter (Wanderer). |
10 |
46 |
Offered job by a patron. Now owe him a favor. |
10 |
49 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
49 |
Switched to Scout (Surveyor) with the new title Scout and previous rank. |
11 |
50 |
Serve as the courier for an important message from the Imperium. |
11 |
53 |
Forced to continue current assignment. |
11 |
53 |
Promoted to Scout (Surveyor) rank 2. |
12 |
53 |
Continued as Scout (Surveyor). |
12 |
55 |
Moved to a new world. |
12 |
57 |
Promoted to Scout (Surveyor) rank 3 with the new title Senior Scout. |
13 |
57 |
Continued as Scout (Surveyor). |
13 |
60 |
Spend several years jumping from world to world in Mertie Mathew's scout ship. |