Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Psychologically damaged by Mollie Hoddle's time in the scouts. |
2 |
22 |
Became a Citizen (Corporate). |
2 |
26 |
Scarred. Owe 2,500 for medical bills. |
3 |
26 |
Failed to qualify for Physician (Scholar). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
29 |
Betrayed by a friend. One of Mollie Hoddle's Contacts or Allies betrays Mollie Hoddle, ending Mollie Hoddle's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Failed to qualify for Scientist (Scholar). |
4 |
29 |
Switched to Drifter (Wanderer). |
4 |
32 |
Lost eye or limb. Owe 5,000 for medical bills. |
5 |
32 |
Failed to qualify for Free Trader (Merchant). |
5 |
32 |
Returned to Drifter (Barbarian). |
5 |
35 |
Mollie Hoddle do not know what happened to Mollie Hoddle. There is a gap in Mollie Hoddle's memory. |
6 |
35 |
Failed to qualify for Broker (Merchant). |
6 |
35 |
Returned to Drifter (Wanderer). |
6 |
37 |
Attempted a risky adventure and was sent to prison. |
7 |
39 |
Became a Prisoner (Fixer). |
7 |
40 |
Accused of assaulting a prison guard. |
8 |
43 |
Switched to Prisoner (Thug) with previous rank. |
8 |
47 |
A guard takes a dislike to Mollie Hoddle. |
9 |
47 |
Returned to Prisoner (Fixer). |
9 |
48 |
Assigned to difficult or backbreaking labour. |
9 |
51 |
Promoted to Prisoner (Fixer) rank 1. |
10 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Returned to Prisoner (Thug). |
10 |
54 |
Beaten by a prison gang. |
10 |
54 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
Returned to Prisoner (Fixer). |
11 |
57 |
Defeated a prison gang. Gain an Enemy. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
Continued as Prisoner (Fixer). |
12 |
60 |
Vocational Training. |
12 |
63 |
Promoted to Prisoner (Fixer) rank 2. |
13 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |