Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
20 |
Spent the college years partying. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Make an unexpected connection outside Muriel Jephcots's normal circles. Gain a Contact. |
2 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Forced to continue current assignment. |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Embroiled in legal trouble. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Muriel Jephcots's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
36 |
Became a Agent (Intelligence). |
6 |
40 |
Encounter a Psionic institute. |
6 |
40 |
Tested for psionic powers |
6 |
40 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
40 |
Continued as Agent (Intelligence). |
7 |
42 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
44 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
8 |
44 |
Continued as Agent (Intelligence). |
8 |
45 |
An investigation takes on a dangerous turn. |
8 |
48 |
Promoted to Agent (Intelligence) rank 3. |
9 |
48 |
Continued as Agent (Intelligence). |
9 |
50 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
50 |
Failed to qualify for Corporate (Citizen). |
10 |
50 |
Became a Drifter (Wanderer). |
10 |
54 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
54 |
Continued as Drifter (Wanderer). |
11 |
57 |
Offered job by a patron. Now owe him a favor. |
12 |
58 |
Became a Scholar (Field Researcher). |
12 |
61 |
Muriel Jephcots's work is sabotaged by unknown parties. Muriel Jephcots may salvage what Muriel Jephcots can and give up. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
Retired at age 61. |