Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
20 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
1 |
22 |
Promoted to Scholar (Scientist) rank 1. |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
24 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
2 |
26 |
Promoted to Scholar (Scientist) rank 2. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scholar (Physician) with previous rank. |
3 |
27 |
Gained a contact. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
34 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Scholar (Physician) rank 3. |
5 |
34 |
Continued as Scholar (Physician). |
5 |
37 |
A disaster or war strikes. |
5 |
37 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
5 |
37 |
The planetary government interferes with Myrtie Connor's research for political or religious reasons. Myrtie Connor continue working openly and gain an Enemy. |
6 |
38 |
Continued as Scholar (Physician). |
6 |
42 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
42 |
Continued as Scholar (Physician). |
7 |
43 |
A disaster or war strikes. |
7 |
43 |
Nearly killed. |
7 |
43 |
The planetary government interferes with Myrtie Connor's research for political or religious reasons. Myrtie Connor continue working openly and gain an Enemy. |
8 |
46 |
Continued as Scholar (Physician). |
8 |
49 |
Assigned to work on a secret project for a patron or organisation. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Drifter (Scavenger). |
9 |
54 |
Attacked by enemies and injured. |
9 |
54 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
9 |
54 |
Gain Enemy if Myrtie Connor don't already have one. |
10 |
54 |
Continued as Drifter (Scavenger). |
10 |
55 |
Betrayed by a friend. One of Myrtie Connor's Contacts or Allies betrays Myrtie Connor, ending Myrtie Connor's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
55 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
59 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Merchant (Merchant Marine). |
12 |
62 |
Befriend a useful ally in one sphere. Gain an Ally. |
12 |
63 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |