Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Spent the college years partying. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Scout (Courier). |
2 |
29 |
Perform an exemplary service for the scouts. |
3 |
30 |
Continued as Scout (Courier). |
3 |
33 |
Spend several years jumping from world to world in Nanie Lewis's scout ship. |
4 |
34 |
Continued as Scout (Courier). |
4 |
35 |
When dealing with an alien race, Nanie Lewis botch an opportunity to gather extra intelligence about them. |
4 |
35 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
4 |
38 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
38 |
Continued as Scout (Courier). |
5 |
40 |
Nanie Lewis inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
40 |
Became a Merchant (Free Trader). |
6 |
44 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
44 |
Continued as Merchant (Free Trader). |
7 |
47 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
48 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
48 |
Continued as Merchant (Free Trader). |
8 |
51 |
Embroiled in legal trouble. |
8 |
52 |
Promoted to Merchant (Free Trader) rank 2. |
9 |
52 |
Continued as Merchant (Free Trader). |
9 |
55 |
Nanie Lewis's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
55 |
Returned to Scout (Courier). |
10 |
57 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
58 |
Nanie Lewis accepted an offer of inducements to betray Nanie Lewis's faith. Gain 550,000 in cash. |
11 |
61 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |