Retired Hopeful Nanie Lewis  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 63 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 3 (-1) 2 (-2)111932
Fussy, Uneven shoulders, Disloyal
 
Skills
Astrogation 0
Athletics 0
Broker 0
Diplomat 0
Electronics 0
Gun Combat (Slug) 1
Investigate 1
Jack-of-All-Trades 1
Mechanic 0
Navigation 1
Pilot 0
Science (Social Sciences/Linguistics) 1
Science (Social Sciences/Philosophy) 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer 02
Drifter Scavenger 04
Believer Missionary/Humanitarian Junior Project Worker02
Merchant Merchant Marine Crewman01
Scholar Field Researcher 12
Believer Holy Warrior Hopeful01
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Elmo Tow Enemy 0 2 1 5 Darmine (M/86)
Elmo Tow gains in power and influence.
Myrtle Wright Contact 2 2 1 1 Dynchia (F/29)
Hazle Baldry Contact 1 1 0 2 Dynchia (F/77)
Hazle Baldry was ruined by misfortune caused by the character.
Herminia Meyer Enemy 0 1 3 3 Pirian (F/13)
Herminia Meyer has negatively life-changing event.
Herminia Meyer has had an unexpected run of good fortune lately.
Arie Dwan Enemy 0 0 5 3 Answerin (F/37)
Hae Yaeyehu Contact 1 1 1 1 Ael Yael (F/28)
Willie Hayes Enemy 0 5 3 6 Yilean (F/78)
Willie Hayes has had an unexpected run of good fortune lately.
Mildred Howell Enemy 1 0 1 0 Answerin (M/22)
Relationship altered.
Sandy Wright Rival 1 2 2 1 Dynchia (M/22)
Ursta Thon Anggvue Contact 1 1 0 1 Vargr, Imperium (M/74)
Ursta Thon Anggvue is in prison or otherwise trapped somewhere.
 
Term Age History
1 18 Became a Scout (Explorer).
1 21 Nanie Lewis's scout ship is one of the first on the scene to rescue the survivors of a disaster but Nanie Lewis fail to help. Gain an Enemy.
1 21 Nanie Lewis's ship is damaged, and Nanie Lewis have to hitch-hike Nanie Lewis's way back across the stars to the nearest scout base.
1 21 Gain 2 Contacts. Gain 2 Enemies.
2 22 Continued as Scout (Explorer).
2 24 Nanie Lewis's ship is damaged, and Nanie Lewis have to hitch-hike Nanie Lewis's way back across the stars to the nearest scout base.
2 24 Gain 1 Contacts. Gain 2 Enemies.
3 24 Failed to qualify for Ground Assault (Marine).
3 24 Became a Drifter (Scavenger).
3 25 Contact with Government.
4 28 Continued as Drifter (Scavenger).
4 32 Nanie Lewis do not know what happened to Nanie Lewis. There is a gap in Nanie Lewis's memory.
5 32 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
5 35 Nanie Lewis retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
6 36 Continued as Believer (Missionary/Humanitarian).
6 38 Opponents of Nanie Lewis's belief system ambush Nanie Lewis.
6 38 Severely injured. Fully recovered. Owe 10,000 for medical bills.
7 38 Became a Merchant (Merchant Marine) with the new title Crewman.
7 39 Nearly killed. Fully recovered. Owe 22,500 for medical bills.
8 39 Failed to qualify for Courier (Scout).
8 39 Returned to Drifter (Scavenger).
8 41 Spend time with an alien race. Gain a contact.
9 43 Continued as Drifter (Scavenger).
9 44 Suffer from a life-threatening illness.
10 44 Became a Scholar (Field Researcher).
10 45 Assigned to work on a secret project for a patron or organisation.
10 48 Promoted to Scholar (Field Researcher) rank 1.
11 48 Aging Crisis. Owe 40,000 for medical bills.
11 48 Retired at age 48.
11 48 Continued as Scholar (Field Researcher).
11 51 A disaster leaves several injured, and others blame Nanie Lewis, forcing Nanie Lewis to leave Nanie Lewis's career. Gain a Rival.
11 51 Nearly killed. Fully recovered. Owe 15,000 for medical bills.
12 51 Aging Crisis. Owe 30,000 for medical bills.
12 51 Switched to Believer (Holy Warrior) with the new title Hopeful.
12 53 Nanie Lewis faith is shaken.
13 55 Aging Crisis. Owe 50,000 for medical bills.
13 55 Voluntarily left Holy Warrior
13 55 Retired.
13 57 Gained a contact.
14 59 Aging Crisis. Owe 60,000 for medical bills.
14 63 A romantic relationship ends badly. Gain a Rival or Enemy.
15 63 Aging Crisis. Owe 40,000 for medical bills.
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