Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
19 |
Nearly killed. Owe 7,500 for medical bills. |
2 |
19 |
Failed to qualify for Line/Crew (Navy). |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
20 |
Drafted into Merchant Marine |
2 |
23 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Make an unexpected connection outside Nanie Middlemiss's normal circles. Gain a Contact. |
4 |
27 |
Voluntarily left Merchant Marine |
4 |
27 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
28 |
Nanie Middlemiss refuse to secretly provide religious rites for a dying leader or noble, because they do not share Nanie Middlemiss's faith. |
5 |
31 |
Continued as Believer (Mainstream Believer). |
5 |
32 |
Moved to a new world. |
6 |
35 |
Continued as Believer (Mainstream Believer). |
6 |
37 |
Nanie Middlemiss refuse to secretly provide religious rites for a dying leader or noble, because they do not share Nanie Middlemiss's faith. |
7 |
39 |
Continued as Believer (Mainstream Believer). |
7 |
41 |
Nanie Middlemiss accepted an offer of inducements to betray Nanie Middlemiss's faith. Gain 430,000 in cash. |
7 |
43 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
8 |
43 |
Became a Citizen (Colonist). |
8 |
44 |
Good fortune |
8 |
47 |
Promoted to Citizen (Colonist) rank 1. |
9 |
47 |
Continued as Citizen (Colonist). |
9 |
50 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Retired. |
10 |
52 |
Gained a contact. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
57 |
Amnesia. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
A new romantic starts. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |