Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
21 |
Study Heavy Weapons (Artillery) as a hobby. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
Established a network of contacts. Gain 3 contacts. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Established a network of contacts. Gain 2 contacts. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
34 |
Neva Tow's work ends up coming home with Neva Tow, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
34 |
Became a Army (Cavalry) with the new title Private. |
5 |
35 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
5 |
35 |
Gain rebels as Enemy |
6 |
35 |
Became a Rogue (Enforcer). |
6 |
36 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
36 |
Failed to qualify for Broker (Merchant). |
7 |
36 |
Became a Drifter (Scavenger). |
7 |
38 |
A new romantic starts. Gain an Ally. |
7 |
40 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
40 |
Continued as Drifter (Scavenger). |
8 |
43 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
44 |
Voluntarily left Scavenger |
9 |
44 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
47 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
48 |
Continued as Believer (Mainstream Believer). |
10 |
52 |
Neva Tow retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
11 |
52 |
Continued as Believer (Mainstream Believer). |
11 |
53 |
Neva Tow come into conflict with a splinter group Neva Tow's own religion which maintains Neva Tow's version is the wrong one. Gain 1 Rivals. |
12 |
53 |
Failed to qualify for Corporate (Citizen). |
12 |
53 |
Switched to Drifter (Wanderer). |
12 |
56 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
12 |
57 |
Promoted to Drifter (Wanderer) rank 1. |
13 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
57 |
Retired at age 57. |
13 |
57 |
Continued as Drifter (Wanderer). |
13 |
60 |
Scarred. Owe 5,000 for medical bills. |
14 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |