Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Made lifelong friends. Gain 1 Allies. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
28 |
A notable academic consults with Nona Soto about a publication or documentary he is working on. Gain a Contact in academia. |
3 |
30 |
Continued as Believer (Mainstream Believer). |
3 |
33 |
Nona Soto accepted an offer of inducements to betray Nona Soto's faith. Gain 170,000 in cash. |
3 |
34 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
4 |
34 |
Became a Rogue (Thief). |
4 |
37 |
Involved in a feud with a rival criminal organization. |
4 |
37 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
38 |
Promoted to Rogue (Thief) rank 1. |
5 |
38 |
Attempted to change assignments. |
5 |
38 |
Switched to Rogue (Enforcer) with previous rank. |
5 |
41 |
Crime pays off. Gain victim as Enemy. |
5 |
42 |
Promoted to Rogue (Enforcer) rank 2. |
6 |
42 |
Continued as Rogue (Enforcer). |
6 |
43 |
Involved in a gambling ring. |
6 |
46 |
Promoted to Rogue (Enforcer) rank 3. |
7 |
46 |
Continued as Rogue (Enforcer). |
7 |
47 |
Birth or Death involving a family member or close friend. |
7 |
50 |
Promoted to Rogue (Enforcer) rank 4. |
8 |
50 |
Continued as Rogue (Enforcer). |
8 |
51 |
Involved in the planning of an impressive heist. |
8 |
54 |
Forced to muster out. |
9 |
54 |
Became a Scout (Explorer). |
9 |
56 |
Nona Soto's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
10 |
58 |
Continued as Scout (Explorer). |
10 |
60 |
Nona Soto's ship is damaged, and Nona Soto have to hitch-hike Nona Soto's way back across the stars to the nearest scout base. |
10 |
60 |
Gain 6 Contacts. Gain 3 Enemies. |