Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Offered job by a patron. Now owe him a favor. |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
24 |
Rewarded for a successful mission. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Rewarded for a successful mission. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
33 |
Established a network of contacts. Gain 1 contacts. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
35 |
Ophelia Stone's work ends up coming home with Ophelia Stone, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
35 |
Aging Crisis. Owe 60,000 for medical bills. |
6 |
35 |
Retired at age 35. |
6 |
35 |
Retired. |
6 |
37 |
Good fortune. |
7 |
39 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
42 |
Gained a contact. |
8 |
46 |
A new romantic starts. Gain an Ally. |
9 |
50 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
56 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |