Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
22 |
Expose or are involved in a scandal of some sort. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Contact with Government. |
3 |
26 |
Voluntarily left Wanderer |
3 |
26 |
Entered Merchant Academy with the Business curriculum. |
3 |
28 |
Made lifelong friends. Gain 1 Allies. |
3 |
30 |
Graduated. |
4 |
30 |
Became a Merchant (Broker). |
4 |
30 |
Promoted to Merchant (Broker) rank 1. |
4 |
33 |
A good deal ensures Pa-ta Babapaa is living the high life for a few years. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
37 |
Given advanced training in a specialist field |
6 |
38 |
Continued as Merchant (Broker). |
6 |
42 |
A series of bad deals and decisions force Pa-ta Babapaa into bankruptcy. Pa-ta Babapaa salvages what Pa-ta Babapaa can. |
7 |
42 |
Became a Scout (Surveyor). |
7 |
44 |
Spend several years jumping from world to world in Pa-ta Babapaa's scout ship. |
8 |
46 |
Continued as Scout (Surveyor). |
8 |
47 |
When dealing with an alien race, Pa-ta Babapaa have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
9 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Continued as Scout (Surveyor). |
9 |
53 |
Psychologically damaged by Pa-ta Babapaa's time in the scouts. |
10 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
53 |
Became a Citizen (Corporate). |
10 |
57 |
Pa-ta Babapaa is rewarded for Pa-ta Babapaa's diligence or cunning. |
10 |
57 |
Promoted to Citizen (Corporate) rank 1. |
11 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
57 |
Continued as Citizen (Corporate). |
11 |
61 |
Pa-ta Babapaa gain experience in a technical field as a computer operator or surveyor. |
11 |
61 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
12 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |